Pick a game and level, generate a fresh board, and print it for your class.
Divide the spinner to find your quotient. Find it on the board and draw your line.
÷ 1
Poke a pencil through a paperclip. Hold the pencil tip on the center dot and keep it still. Flick the paperclip; wherever it stops is your number.
Levels come in two types: fact family and mixed.
Fact family levels (× 8, + 5, − 3, ÷ 4) lock one number in and let the spinner handle the other. × 8 means spin any number and multiply by 8. + 5 means spin and add 5. One thing to practice, every roll.
Mixed levels use two spinners. Both numbers are random. Mixed (1–6 × 1–6) means both dice land anywhere from 1 to 6.
Division is the odd one out. The spinner shows the answer, not the starting number. Students see a value on the board and figure out what divided by the fixed number gives them that.
To play on paper, you need a spinner or dice, one printed sheet per group, and something to draw with. Colored pencils work well; one color per player makes it easy to count captures at the end.
On your turn, spin or roll to get a number. Solve the math problem, find a square on the board with that answer, and draw a line on one of its sides. Close all four sides of a square to capture it. Most squares wins.
A fixed board lets students memorize where the good squares are. This generator randomizes the layout each print, so every game feels fresh. You can also swap levels between sessions to match where your students are at, or print different levels for different groups at the same time.
If you'd rather skip the paper entirely, the browser version runs the same games with no printing or prep needed.